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Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study

Overview of attention for article published in Scientific Reports, September 2017
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (98th percentile)
  • High Attention Score compared to outputs of the same age and source (98th percentile)

Mentioned by

news
7 news outlets
blogs
1 blog
twitter
183 X users
facebook
1 Facebook page
reddit
1 Redditor

Citations

dimensions_citation
31 Dimensions

Readers on

mendeley
167 Mendeley
Title
Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study
Published in
Scientific Reports, September 2017
DOI 10.1038/s41598-017-11176-2
Pubmed ID
Authors

Kazuhiro Watanabe, Norito Kawakami, Kotaro Imamura, Akiomi Inoue, Akihito Shimazu, Toru Yoshikawa, Hisanori Hiro, Yumi Asai, Yuko Odagiri, Etsuko Yoshikawa, Akizumi Tsutsumi

Abstract

The effects of Pokémon GO, a new mobile game application which utilizes augmented reality, on risky behavior and health have already been discussed in anecdotal evidence. However, there have been no studies about its effects on mental health. This study investigated the relationships between Pokémon GO and psychological distress from an existing workers' cohort in Japan. Online surveys were conducted to 3,915 full-time workers, at baseline (Nov 26, 2015-Feb 18, 2016) and at follow-up (Dec 1-4, 2016), using a self-report questionnaire. Pokémon GO players were defined as participants who had played Pokémon GO for one month or longer. Psychological distress was measured using validated scales. Of the completers, 246 (9.7%) had continued to play Pokémon GO. They were significantly younger than non-players. From the results of the general linear modeling, improvement in psychological distress was significantly greater among Pokémon GO players than among non-players (p = 0.025). Cohen's d for the difference in psychological distress was -0.20 (95% CI, -0.33, -0.07). Pokémon GO may be effective for improving psychological distress among workers. Although its effect size is small, the game could have positive effects on the mental health of the adult working population.

X Demographics

X Demographics

The data shown below were collected from the profiles of 183 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 167 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 167 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 28 17%
Researcher 22 13%
Student > Ph. D. Student 17 10%
Student > Bachelor 16 10%
Professor > Associate Professor 9 5%
Other 30 18%
Unknown 45 27%
Readers by discipline Count As %
Psychology 19 11%
Medicine and Dentistry 18 11%
Computer Science 15 9%
Nursing and Health Professions 10 6%
Social Sciences 9 5%
Other 42 25%
Unknown 54 32%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 214. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 20 November 2023.
All research outputs
#184,323
of 25,703,943 outputs
Outputs from Scientific Reports
#2,237
of 142,531 outputs
Outputs of similar age
#3,893
of 324,155 outputs
Outputs of similar age from Scientific Reports
#82
of 5,619 outputs
Altmetric has tracked 25,703,943 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 99th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 142,531 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 18.8. This one has done particularly well, scoring higher than 98% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 324,155 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 98% of its contemporaries.
We're also able to compare this research output to 5,619 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 98% of its contemporaries.